Patent Application Number: 2009201818
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Discussion (6)
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United States
Seems a lot like a varient of a Hi-Lo game - http://www.dynamiteidea.com/Games/HiLo_Games.asp
I do see your point about allowing the player to remain in the game should they lose - I just don't think this is something that stands out as deserving of a monopoly. I am certain there are other games out there that follow the exact same pattern. We just have to find them!
I would imagine the multiplier/rate of reward would be largely similar from game to game?
Once the person elects to play, a random display of images is generated on the screen. If a winning combination is produced, an award associated with that combination and the amount wagered is given in any of the following:
• a number of credits;
• a cash payout;
• free games;
• entries into a jackpot draw
The consumer can choose to either gamble those rewards, or play on as per normal.
Should they choose to wager those credits, they are required to elect between the selection of the particular suit to come up next, or the colour of the card. If the consumer is correct, then their credits are increased depending on the multiplier applied. The higher the number of variables, the greater the multiplier applied. For example, the multiplier for a successful selection of the suit of the card to come up results in a multiplier of 5. A successful selection of the colour of a card gives a multiplier of 3. There are four options in relation to the suit, compared to just two with the colour of the card, therefore the multiplier is higher to reflect the increased difficulty.
If they are incorrect, the multiplier applied is less than 1 but varies in a similar fashion to the winning multiplier.
The claim does not provide for a particular method of implementing the gambling machine, just for the game itself along with any instructions that can be executed by a controller and the data signal those instructions pass through.